As you all may or may not be aware, Killing Floor Incursion is an Oculus Touch VR title being developed and published by Tripwire Entertainment, who are also responsible for Killing Floor 1 and 2. Incursion is slated to be released later in 2017.
I had a chance to demo the game while Nick interviewed Mike from Tripwire Interactive (as seen above). I personally was strapped into an Oculus Touch for the first time ever. So, how was my experience with the Killing Floor Incursion demo?
First off, the world was impressive. As I mentioned before, I’d never used a VR device previously, and I was quite enthralled by the 180 degree immersive experience. I was dropped into a forest setting with one other player. We were given a pistol and offered a rundown of how the controls work. It was at first a little off putting having to rely on controls to do simple things you would normally accomplish through physical activity. For example, to walk around, you point to a spot and teleport. My natural inclination was to actually walk to the spot and I had to fight the urge to do so. However, after stopping myself a few times, I grew used to the movement system and it seemed pretty seamless to me.
The forest itself was suitably creepy. Very dark and mysterious with haziness and glowing lights, deadwood all around. I looked over and watched my play partner draw his pistol. I did the same. Soon after, zeds started entering the area and approaching us. I found that at a short distance, the bullet trajectories were not accurate at all. I could point the pistol directly at the target, fire, and see no impact whatsoever. However, as they drew near, the trajectories stabilized and I could see the bullets strike the zeds. This was a very cool moment, seeing lifelike and in your face creatures get hammered by the bullets I was firing. This aspect of VR is quite visceral. It was actually a bit nerve wracking when I first ran out of bullets and had a zed get in my face. I quickly reminded myself that this wasn’t real, lol, and kept on going.
Not too long afterwards, I ran out of ammo for good, and didn’t see any obvious means of replenishing my depleted ammo clips. At this point, there was still a solid two minutes or so of time left with the demo before my time was up, and this was very anti-climactic. Perhaps there was ammo lying about, but I didn’t see it, and at that point, I really just watched the zeds creep up and attack me with no recourse to do anything except teleport away from them, rinse and repeat until the end. I would have liked for this to have been different, since up until I ran out of ammo, I was quite enjoying myself despite having no real experience with VR and it being a seemingly static game scenario.
Overall, despite the dramatic let down at the end, I still really enjoyed the experience. I thought the graphics were really well done, quite realistic, and definitely very creepy. I thought the ability to insert you directly into an in game scenario was particularly compelling. My expectation is that Killing Floor Incursion, upon release, will be the type of experience you would buy an Oculus just to be able to experience. Unparalleled game immersion has me interested to follow this development and look towards investing in an Oculus myself in the not too distant future.