So, the Nintendo Switch is out there into the world and gamers are eating as much of it up as humanly possible. 1.5 million units have already sold thus far. That’s great news! Nintendo is doing a fantastic job with marketing the console and making sure it has momentum! But what should they do now that the Switch has hit the mainstream? Top-tier game releases from Nintendo themselves are obviously what must be kept forth, but what specifics could also be included in the overall plan for the console? Well, here are a few things I’ve thought about.
New games are great, but people like me also want to play old games. One thing the Switch hasn’t done so far that the Wii’s been able to capture on day one was the ability to play some of those classic games. Nintendo needs to dish out a strong continuous lineup of Virtual Console releases that will extend all the way to the end of the system’s lifespan. Nintendo has such a humongous treasure trove of titles in its archive that they could plop twenty games onto the service a day for decades and still not run out of games to reserve for it!
Not only that, but the demand for Nintendo Gamecube titles on Virtual Console has been increasingly growing ever since the Wii U launched. Hundreds (Maybe thousands?) of titles from all sorts of Nintendo platforms could theoretically be possible for the Switch. Just having a portable Super Smash Bros. Melee would arguably be a system-seller! Also, we know they still have Mother 3 locked in the cupboard. What will it take to get that finally released in North America officially?
Strengthen Appeal to Third Parties
This can never be stressed enough for Nintendo platforms. Third-party support and Nintendo games make for an incredible combo of a console lineup. With the Switch being said as really easy to develop for, and with many third-parties already under partnerships with Nintendo to release games for the platform, all I can suggest here is that Nintendo should up the ante. People have always wanted to see some big AAA titles like Resident Evil 7 or Overwatch make the jump to the platform.
Skyrim is a good start; it’s a popular title that is already recognizable in the public eye, but people want newer, upcoming releases to follow suit as well. How about Injustice 2? Tekken 7? Dare I say Crash Bandicoot: N-Sane Trilogy if that happens to hop on other platforms? I’m no technological wizard, so I can’t say for sure how the Nintendo Switch stacks up against the Xbox One or Playstation 4 in terms of its hardware. If the Switch is as easy to develop for as developers say it is, though, decisions should be made to bring some big releases over to it.
Have No Plans for a 3DS Successor
The Nintendo 3DS is a great system. There are loads of dedicated releases and third-party support has been evident and rampant throughout the system’s life. Even to this day, there are still some games being released. However, as time moves on and Nintendo’s next big console also happens to be a handheld, things do seem kind of cramped. The 3DS didn’t have to compete with the Wii U because the Wii U is purely a home console while the 3DS is what a person would take on the bus or a plane to play. That said, the 3DS should be the last of its kind.
With the Switch being able to serve as both Nintendo’s next big console and Nintendo’s next handheld, having a new console that only functions as a handheld would come off as redundant. Not only that, but said handheld console would also have to compete with the Nintendo Switch for playtime on the go. It will basically become a waste of production, time, and money for Nintendo just to give consumers a slightly cheaper option than a more premium offering like the Switch. It’s fine to continue the 3DS lineup because there is already an install base of over 60 million users by this point. But now that the Switch is a thing, it’s easier to imagine that the next Mario & Luigi or Pokemon installments would be seen on that instead of something smaller and relatively redundant. Moving the focus away from the Switch would be nothing but risky and expensive.
Prevent Hardware Problems
While it’s highly unlikely everybody’s Switch consoles would see fatal errors or crashes, there are some people that, for one reason or another, had their systems rendered as defective. Screen problems, scratches caused by the dock, and Joy-con syncing issues shouldn’t have to be dealt with. Keep in mind the 3DS’s launch wasn’t pretty, either. Not only was its launch lineup underwhelming, but it also faced hardware issues such as the screen being scratched by the bottom half of the console whenever it closes and flips back open.
What Nintendo needs to do is reach out to those facing severe Switch issues and basically help out with them. Of course, they may probably also release updated revisions of the console that have the problems rectified. Simply put: They have to do whatever it takes to prevent more customers from finding themselves with defects.